I would be open to doing something similar.
#Grim dawn cheat engine how to edit devotion points mod
With Gerda moving on from Grim Dawn I may not get lucky to get her feedback, but as you said, you never Appreciate the reply - this was a useful mod to look into as it seems they’ve utilized the in-game spell/buff system to create a buff that provides a damage and xp boost. Ideally would love a simpler solution but this may have to be the play. GDIA is open source so I have been doing some research into their hook dll - I think what I’m missing so far is just understanding what specifically I’d need to hook into to build a mod like this.
Wanted to provide an update to this group as the feedback shared has been very helpful so Have continued to do research into your feedback of “reverse-engineering” and so far have found that GI, GDTH (as you called out), and GDIA likely are using dll injection.
I’ve updated the main post just to provide some more details at what I’m looking to build. So far I’ve learned adjusting a dbr file would not be a feasible way to accomplish this as it requires a rebuild of a mod. For example, modifying the damage % of a certain damage type, modifying the total life pool, etc. Good afternoon! I am looking to identify the best approach to creating a mod that would have the capability to adjust player stats on the fly, or after a single reload of the game. TBD as potential methods are identified and researched Leveling up would allow you to allocate points to different categories that would apply changes to the player’s stats (physical damage, offensive ability, etc.) The objective is that these changes would work in a multiplayer / custom game session. To identify a method that can be used to track experience gained and provide a pseudo infinite leveling experience. Editing this main post to further clarify intent and provide an update on what I’ve found so far - thank you to everyone for the replies and feedback and looking forward to further discussion.